Hellhounds also get major increases, at +22 for the standard model and +42 points for the Artemia pattern FW version. The Military saw President Biden as a treasonous agent. Lord Arkos, the Hellwright (and Dark Abeyant variant) both appear to be bound for Legends, and the Plague Hulk and Kharybdis Assault Pod are both missing as well. UL-certified - 100–240 V The Greater Daemons each got completely unneeded points hikes as well, going up 20 points per model with the Bloodthirster of Unfettered Fury inexplicably going up 30. A hugely important caveat here to repeat the above and make it clear – this is our interpretation of how we think the changes were calculated based on our analysis of the data. We mainly cover Warhammer 40k, Fantasy, Age of Sigmar, Warmachine, Hordes, X-Wing, Infinity, Horus Heresy, and Star Wars Armada. This is likely an oversight, but it’s an incredibly unfortunate one for a unit that has never so much as sniffed competitive play and if you wanted to chalk it up to GW not really caring about Chaos units, well, I wouldn’t dissuade you here. Equipment and unit costs have been normalised cross-faction again. From Elites, the big winners are Chaos Terminators – combi-bolters have gone up 1 point each, but the base cost for Chaos Terminators didn’t change, so combi-bolter/chainaxe Terminators are an even better deal. New 9th Edition 40k Command Points & Detachments Rules. The change is also not really enough if you’re talking about having an impact on game sizes. Detachment CP [-2CP] + HQ + Ahriman on Disc of Tzeentch [9 PL, 170pts]: Glamour of Tzeentch, Prescience, Warptime This can make a first read of some of the changes pretty terrifying – so make sure you check the equipment section before getting real mad about your Riptides! Let’s start with the big one: The Leman Russ went up 23 points before the addition of weapons and heavy bolters also went up to 15 points on vehicles, making the un-upgraded Leman Russ 30 points more expensive on the whole. As printed, a Big Mek with Shokk Attack Gun goes up by 40pts, and since there are three in every list, pretty much, that’s extremely bad news. First of all, whatever else happens some Tau players are probably going to need to leave their comfort zone a bit, because Shield Drones get a 50% increase to 15pts each and that obviously hurts if hiding behind them is your only plan, especially as while Riptides are hiked up broadly on-rate, they’re expensive enough that it adds up if you have three. As an Amazon Associate I earn from qualifying purchases. As soon as you get to 30pts or higher (or are dealing with equipment at any cost), there’s a big drive to have things cost round numbers of points (multiples of 5), and increases are almost always in 5-point chunks (or are 5-point chunks plus whatever it takes to round their old cost up to the nearest 5). Thousand Sons are even better with this update. Targeted change to pull them towards a cost of about 400pts. You roll a D6 for each one of YOUR models and for each 6, you get to deal a mortal wound. Corrode: to emphasise how little care was put into the Drukhari changes, the venom blade – previously a 2pt weapon with no AP and 1 damage, with the only gimmick being that it wounds non-VEHICLE models on 2s, that you downgraded an Archon to – went UP to 5pts, now matching the revised cost of the huskblade they come with by default. First edition, 2000 ca. Holy moly. The things I’m favourable on are the overall reduction in game size, the clear nuance of how they’ve scaled back price increases for bigger stuff and characters, the strong support given to Custodes and Knights, and the in-lining of a bunch of weapon costs. There are a couple of weird oddities that they need to watch out for – all the basic melee weapons except falchions are now free, but falchions got hit by the algorithm and went to 2pts each, so 4 for the pair. Sherwood Physiology-From Cells-To-Systems 9th Edition. This great set includes 10 Necron Warriors, 3 scarab swarms, Royal Warden, 5 Assault Intercessors & Primaris Lieutenant. Less explicably, the Fire Prism also gets a proper slam, Wraithlords (popular in Crafters builds) get an above-rate increase and reverting a bunch of one to two point tuning on weapons that has accumulated over the years hurts starcannons and scatter lasers a surprising amount.Core Eldar Troops also get some pretty brutal changes. The change to Daemon Princes doesn’t do them any favors bumping their baseline cost by 30 points for the winged version and moving the unit from a “sometimes the guy with the axe” option to something you’re unlikely to field. This great set includes 10 Necron Warriors, 3 scarab swarms, Royal Warden, 5 Assault Intercessors & Primaris Lieutenant. Chaos Daemons have a rough go of it with their HQ options. Do you think bringing a single Knight in a 2k List is still going to see play? Outside that core hit there’s a modest amount to like – while the body on Commanders and Crisis teams goes up none of the guns do, so you end up with below rate increases on most builds. Finally, of course, Legends bites and take away the Chaplain Dreadnought and Lias Issadon, hurting both the most popular flavours of Marines. All in all, nothing wildly unpleasant, and the faction should continue to have a lot to offer. Maybe they forgot its weapon costs had already been folded in.The Aquila Strongpoint variants (Macro Cannon and Vortex Missiles Silo) went up by more than 100 points, but both gun options became free, folded into the cost. There seems to have been a screw up with the Tau’nar. I can’t pretend that these changes aren’t rough, but the key requirement is being able to still build a mobile, durable force, which you definitely can. The thermal cannon went up 20 points, putting it in-line with Imperial Knights. Unfortunately, what has not happened is any change to the price on the body. Points were inevitably going to be in a state of flux as a far greater volume of ‘games played’ revealed the way the new 40k played. Ultimately one of the big issues with 8th that I am concerned about in 9th is that costs right now aren’t all that different from how 8th started; they just spent the last three years bringing them down and slowly increasing the size of games. While it was a complete pain for our analysis this time it’s something that should have been done right from the beginning of 8th, so no better time to do it than the start of 9th. Bikes have picked up a frankly shrug-worthy increase of five points each, and to top it all off the Forge World vehicles all get tiny increases, and in the case of the Caladius Grav-Tank actually gets a 15pt discount on one build, though that could be an editing error, as it looks like they zeroed both gun options rather than zeroing the cheapest and re-applying the other as a differential. They do also take a weirdly hard hit from all their incidental heavy bolters on vehicles going up in points. You can see there’s quite a hefty divergence between factions. Stealth teams take a hit as scout deploy seems to come at a cost premium across the range, but for people who want to try other kinds of board control the Devilfish gets an abnormally light touch, only gaining five points. YnnariThe Yncarne. An army drawn exclusively from the same Faction and comprising a single Detachment is the most strategically flexible on account of their experience fighting alongside one another, and therefore offers the most Command points. Finally, Falcons and Wave Serpents both get slightly below rate increases, seemingly being treated as closer to transports than main battle tanks.I can’t pretend that these changes aren’t rough, but the key requirement is being able to still build a mobile, durable force, which you definitely can. On the Troops side, Conscripts and Guardsmen go up by 1 point per model each while Tempestus Scions go up 2 points. So grab a seat and join us as we talk about what’s changed and by how much, who the big winners and losers are, and what it means for 9th edition play moving forward. warhammer 40,000 9th edition January 2021 Points Updates: Winners & Losers | Warhammer 40,000 9th Ed Faction Focus Tabletop Tactics January 13, 2021 37 182 37 Likes All rights reserved. Before we dive into the data and depth here, for those who want an immediate snapshot of how their army does out of the point changes, we’ve given in to the eternal tempatation that constantly gnaws at the soul of every content creator and made a tier list. The closest thing to a “problem” change for them is an above-rate increase on Seraphim, but even that’s partially cancelled out by a discount on inferno pistols. If no pure list available, a recent pure list from a Start Competing or PA review. However, it’s worth noting that the Command points spent on a ‘core’ Detachment (Patrol, Battalion or Brigade) are refunded if it also includes your Warlord, so your first Detachment is usually free. Also getting unusually large hikes are Primaris Psykers (+12) and Astropaths (+10), but this is mitigated by their force weapons being free. Necrons – Stephen Christopher at Hammer in the New Year Space Wolves – the first pure list from Start Competing: Space Wolves Grey Knights – Devin Swann at the Barrie Bash Dark Angels – Ben Neal at GenghisCon Craftworlds – James “Boon” Kelling at the Two Rivers GT Chaos Space Marines – Nathan Roberts at Battlefield Birmingham Drukhari – J.J. at the Gigabytes GT Astra Militarum – Luke Bumpus at CAGBash XIII Blood Angels – Jason Robertson at Scottish Takeover 7 Tyranids – Danny McDevitt at Grim Resolve Orks – Thomas Douch at Rumble in Romford Tau – Pekka Koskivirta at Talvisota AdMech – Robert Lloyd at Rumble in Romford Raven Guard – Daniel Sansone at CAGBash XIII Genestealer Cults – Dustin Henshaw at the Barrie BashThat gave us the following results:FactionPoints BeforePoints AfterPercentage ChangeRank (percentage)Our RatingCustodes200020512.6%1Big WinnerKnights200021306.5%2Big WinnerThousand Sons151516186.8%3Big WinnerDeathwatch200021728.6%4So-soDeath Guard175019169.5%5Moderate WinnerHarlequins200021949.7%6Big WinnerAdepta Sororitas2000221110.6%7Moderate WinnerMarines (Iron Hands)2000221210.6%8Moderate WinnerChaos Knights1448161511.5%9So-soDaemons1893211811.9%10So-soNecrons2000224412.2%11Moderate WinnerSpace Wolves1993224212.5%12So-soGrey Knights2000225913%13Moderate WinnerDark Angels2000229014.5%14So-soCraftworlds2000229514.8%15So-soChaos Space Marines2000231215.6%16So-soDrukhari2000232016%17LoserAstra Militarum2000232516.3%18=So-soBlood Angels2000232516.3%18=So-soTyranids2000232716.4%20LoserOrks2000238619.3%21LoserTau2000240020%22So-soAdeptus Mechanicus2000240220.1%23So-soRaven Guard2000246023%24LoserGenestealer Cult2000248124.1%25Loser You can see there’s quite a hefty divergence between factions. It’s going to be a good time to be gold in the near future. Weapons changing to be inline, and percentage changes being applied to unit bodies that were calculated based on the sum of the body and equipment made the raw numbers misleading, and there’s also a large amount of churn in units that aren’t really used competitively. So, if you don’t earn Command points by taking additional Detachments, do they still interact with each other in any way? The Heavy Support slot remains a wasteland.What’s Missing: Wave goodbye to the Plague Hulk, Giant Chaos Spawn, Plague Toads, Spined Chaos Beast, and Pox Riders of Nurgle, who are not in here and likely to move to Legends. Pask goes up 8 points.What’s Missing: Elysian Drop Troops are gone. Like with the Skorpius, this looks like it may be due to the gun now supposed to be inclusive but not being zeroed out – a change to 95ppm would seem more realistic, and would be enough for Orks to jump into the so-so category. Also, in case you were wondering, the GW team on the Twitch stream also mentioned that units and relics that give you CP for taking them (i.e Guilliman/ BA’s Veritas Vitae) are unchanged and will work exactly how it’s described. Thousand Sons are even better with this update. There are a couple of weird oddities that they need to watch out for – all the basic melee weapons except falchions are now free, but falchions got hit by the algorithm and went to 2pts each, so 4 for the pair. DrukhariDrukhari Wracks. The Contorted Epitome goes up 15 points, but the rest of the HQ choices make out OK, typically going up only 5 points. The Warhammer 40,000 Recruit Edition Starter Box from Games Workshop is the perfect starting point for those looking to start the 9th edition of Warhammer 40,000. Instead of earning you Command points, each Detachment you take will instead COST you Command points. 40k 9th edition chapter approved competitive play featured Munitorum Field Guide Points reviews Warhammer 40k, ©  2021 Goonhammer. To be brutally honest, Deathwatch were in such a very, very rough spot competitively that they needed the kind of treatment Custodes got. The latter is offset by Heavy sluggers now being free, but it still hurts. Impulsors, Centurions and Thunderfires get hefty hikes, while Eliminators get an above rate increase that might finally stop 9 of them being in every single relevant army. The former is a Defiler/Soulgrinder conversion kit that has been out of production for a while, and the latter is really surprising, given that it’s still for sale in the Forge World store. We think it’s a mis-step that badly screws over a few units and in one case substantially hurts a whole faction. A short summary of this paper. Factoring this in, they went up by 30 and 40 points, respectively.Likewise, the Plasma Obliterator weapon cost got folded into the model cost, so its cost went up by 20 points net.The Imperial Bastion got 10 points cheaper. The 9th edition was a critical success, and roughly 8,500 sets were sold in Britain. This is likely an oversight, but it’s an incredibly unfortunate one for a unit that has never so much as sniffed competitive play and if you wanted to chalk it up to GW not really caring about Chaos units, well, I wouldn’t dissuade you here. Also Samus doesn’t have points in here, but that one seems like an oversight. Let’s start with the big one: The Leman Russ went up 23 points before the addition of weapons and heavy bolters also went up to 15 points on vehicles, making the un-upgraded Leman Russ 30 points more expensive on the whole. The changes to the infantry here are one of the biggest misses to the “one size fits all” attitude they’ve taken with some things – access to cheap infantry doesn’t seem to be viewed as part of Drukhari’s “thing”, but it’s absolutely vital to holding their lists together.Corrode: to emphasise how little care was put into the Drukhari changes, the venom blade – previously a 2pt weapon with no AP and 1 damage, with the only gimmick being that it wounds non-VEHICLE models on 2s, that you downgraded an Archon to – went UP to 5pts, now matching the revised cost of the huskblade they come with by default. As the owner of a converted Hellwright, I’m not real happy about this change but the unit had already been completely screwed by keyword changes to Chaos Knights so it’s not a huge deal. The Tesseract Vault even gets a buff! In my opinion, there needed to be an extra step applied much more widely before adding on any points to check “should we be increasing this unit at all?”. We’ll cover those in the faction sections where relevant. Hopefully this gets a swift fix. And Mortarion went up only 20 points, which is a fine deal for him. Examples of why this might be added include: The unit is a MONSTER that gets to benefit from character screening. Get your outrage engines going folks, here they are: *With the adendum that Centurion spam lists are extreme Losers. Plaguebearers have the downside of already having gone up 1 point in December, and Horrors get the short end of this stick with a 2-point increase on blue and brimstone horrors, with the latter being already pretty neutered by the new coherency rules. Death Guard do pretty well under the new points scheme – Plague Marines only went up 2 points per model, making them look better compared to some of the other troop increases, and most of the key units only went up a point or two – Blightlord Terminators went up 1 point and their combi-bolters went up 1 but a +2 points increase for one of the game’s toughest units is fine in the context of other changes. Thousand Sons – Adam Ryland at Battlefield Birmingham  Deathwatch – Anthony D’Amore’s list he helped us with for Start Competing: Deathwatch. The Greater Daemons each got completely unneeded points hikes as well, going up 20 points per model with the Bloodthirster of Unfettered Fury inexplicably going up 30. All names, trademarks, and images are copyright their respective owners. Given that all of this is capped off by the Starweaver transport being unchanged at 80pts total, and Harlequins being fresh off one of the most powerful Psychic Awakening updates, it is an extremely good time to be down with the clown. On the other hand, Noise Marines are the big losers – they went up 3 points per model base, and while blastmasters dropped to 10 points, sonic blasters went up to 5, making the base cost of a sonic blaster Noise Marine 24 points per model. Everyone press F. Or celebrate. Expect to see people playing around with those quite a bit while trying to make this chapter work. Credit: Crab-Stuffed Mushrooms. What keeps Death Guard from being big winners are the hits to Plagueburst Crawlers – they go up 30 points per model base, and Plaguespitters go up another 3 points per model. Khorne Berserkers also only went up 2 points per model, making them a great deal under the new changes. Wings: There are things I both like and dislike here. We’ve seen this chart before, but GW also added in the Power Level rating-equivalent for points cost. The downside is that taking more than one Lord of Skulls will cost you 6 command points, and there’s the rub. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so … For every reasonable change – like splitting heavy weapon costs for vehicles and infantry or hiking the points on shield drones and Plagueburst Crawlers, there’s a completely insane one, like making Death Guard, Chaos Space Marines, and Chaos Daemons Daemon Princes cost the same as Thousand Sons Daemon Princes, which just ignores three years of work for no discernible reason. While it was a complete pain for our analysis this time it’s something that should have been done right from the beginning of 8th, so no better time to do it than the start of 9th.The thing I dislike, bluntly, is that too much stuff feels like it’s just been done formulaically without much thought. Stu on the Twitch Stream said, “don’t run away from big blobs like Boyz”. It’s not great, but it’s not as egregious as what happened to Chaos Space Marines.What keeps Death Guard from being big winners are the hits to Plagueburst Crawlers – they go up 30 points per model base, and Plaguespitters go up another 3 points per model. 9 Jan. the US has been under an abbreviated Martial Law with President Trump as Commander… Some of our ratings diverge from the absolute numbers, and that’s often due to the quirks of some of the specific lists or specific changes to the factions skewing the data somewhat. If plausibly a main battle tank, instead add 15%, rounding up to nearest 5pts. Charges smartphones from 0 to 50% in 30 minutes (depending on make/model). This is an incredibly dumb oversight, and immediately makes warp talons unusable, especially with the changes to Overwatch reducing the need for them.The big winners here are the Defiler, whose cost didn’t change, the Forgefiend, Chaos Predator, and Vindicator (+5 points each), and hilariously the Lord of Skulls, whose base cost went up 35 points (not great), but with no increase on the great cleaver of Khorne, Ichor Cannon, and Hades gatling cannon while the gorestorm cannon dropped a whopping 44 points. When points costs have largely gone up, but not enough so that games get appreciably smaller, the result is that we get the worst of both worlds – units that were on the edge of viability before are taken out again because they’ve had a general increase and the balance point for ‘good enough’ hasn’t really changed, and games aren’t likely to be noticeably smaller or quicker as a result. A nice surprise out of left field (so hey, on brand) and a major thorn in the side of our “GW hates elves” conspiracy theorising is that Harlequins make out like bandits here. Lord Arkos, the Hellwright (and Dark Abeyant variant) both appear to be bound for Legends, and the Plague Hulk and Kharybdis Assault Pod are both missing as well. Unfortunately, what has not happened is any change to the price on the body. AdMech do get some nice things to go along with this and other cost increases. Click Here. The Skorpius Disintegrator, previously one of the best units in the game, gets dunked into oblivion with a hike from 111pts to 150pts on the basic build. But because so many of these changes feel nonsensical and lazy. More on that in our faction focus.Oh, and Warp Talons got inexplicably hosed – they’ve gone up to 23 points per model base cost, presumably because someone forgot that they have to take lightning claws and haven’t baked that cost into their profiles. Since Sat. Probably even more importantly, Plasma Inceptors (which were low-key extremely good in Dark Angels) are unusual in getting a substantial point cut, making them even more efficient for the faction than they already were.